The honest way to show what Tashn does is to walk through one match: the two minutes before it, the ten loud minutes of it, everything it leaves behind, and the tournament it can be part of.
No spreadsheet, no sign-up sheet, no 'who's keeping score?'. Pick the table, pick the players, play.

The scorer's phone becomes the table: two full-bleed halves, one tap per goal, everything else automatic.

A 10-second finalizing window keeps the drama honest - then the game feeds everything an adda argues about.

Pickup games are ambient. A tournament is an occasion: a knockout bracket or a league table with your name in it, a queue of fixtures, and somebody crowned at the end of it.

Everything above happens inside your adda - a space only your crew can see, with real tools for whoever runs it.

Reactions aren't confetti: each one is polarity-tagged and aimed at the game, a team, or a player, and the loudest ones feed back into the match story. The system throws in its own - first blood, hat tricks, comebacks - when the moment earns it.
For the match itself - the pace, the tension, the entertainment.
Praise the coordination or call the collapse.
GOATs, walls and meltdowns, credited to the right person.


Each team owns half the screen. Tap a player's tile to add their goal, so scoring keeps up with a fast table without anyone looking away from the game.
An own goal is one tap on the player's tile. It counts against the right team and stays on the record, because the funny ones deserve to be remembered.
Every goal has a short undo window. Thumbs slip and the table does not stop, so a misfire is one tap to take back.
Position switches are tracked as they happen, so goals scored on attack and goals conceded on defense are kept separate all game long.
Before a match starts, every player confirms from their own phone. No surprise line-ups, no scoring for someone who never agreed to play.
Anyone in the adda can watch live: the running score, the goal timeline, and the reactions landing in real time. The bench is part of the game.
Each finished game awards an MVP, so the best shift gets credit even in a loss, and the argument about who carried it has an answer.
A knockout pads the field to the next power of two and hands the byes to the top seeds, so an awkward number of teams is the app's problem rather than the organiser's.
Two points a win, none for a loss, and a tiebreaker chain that runs points, then wins, then net goal margin, then goals scored. Level on points is not left to a coin.
A tournament keeps its own scorer list. Anyone on it can start the next fixture, so the organiser does not have to be standing at the table for every single match.
A no-show is forfeited without a game: the win and the points stand, but nothing lands on anyone's goals, matches played or personal stats.
The last fixture triggers a celebration screen for the winners and an individual award decided on goals per match, with a floor of two matches so byes cannot buy it.
Optionally attach an entry fee and prizes. Tashn records who has paid in and who is owed a payout, with a UPI QR to collect, while every rupee moves directly between people. The app keeps the ledger and never holds, processes or takes a cut of the money.
An adda can run more than one venue, so the first-floor table and the cafeteria table build separate records instead of blurring into one.
Stake coins on a game for bragging rights. There is no way to deposit or withdraw real money, and there never will be.
Tashn is a web app. Open it in any phone browser, sign in with Google, and add it to your home screen for the full-screen feel. No app store, no install.
Wondering which games all this applies to? See the lineup.
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